INTRODUCTION
After completing my information design studies (Bachelor in Graphic Design / Communication Design - 2005) , I was fortunate to break into the film industry. I gained my initial professional animation experiences during the production of the feature film "Urmel aus dem Eis" by Ambient Entertainment in 2006 (Hannover). Since 2008, I have been working at ScanlineVFX Germany , initially as a character and VFX animator, and from 2013 onwards as an animation supervisor.
PROFESSIONAL SUMMARY
Experienced Animation Supervisor / Animation Artist with nearly two decades in the VFX industry at Scanline VFX.
Specialized in character , creature and VFX animation with a strong background in team leadership, pipeline optimization, and high-end visual storytelling.
Passionate about crafting compelling animations for feature films and high-profile productions.
My passion, both within and outside of my professional work, is dedicated to art. This primarily includes animation, drawing, and designing, but also creative work in the technical realm, such as tool development with Python and Qt. In recent months, I have increasingly delved into the use of artificial intelligence (Stable Diffusion/ComfyUI) within the field of art, as I am convinced that this will be the central theme in the coming years.
RESUME | 1998 - 2025
2022 - 2025 | ScanlineVFX - Germany / Europe
Animation Supervisor / Animation Artist ( VFX | CREATURES | CHARACTERS )
• Supervising animation teams and actively contributing as an animator across European studios.
• Overseeing the development and execution of high-quality animation for feature films.
• Developing advanced Python/QT tools for Maya / Production Pipeline
• Collaborating with VFX supervisors to align artistic vision and production goals.
2013 - 2022 | ScanlineVFX - Germany
Animation Supervisor / Animation Artist ( VFX | CREATURES | CHARACTERS )
• Led animation teams while actively working on animation tasks
• Provided creative and technical guidance for complex animation sequences.
• Developing advanced Python/QT tools for Maya / Production Pipeline
2007 - 2013 | ScanlineVFX - Germany
Animation Artist ( VFX | CHARACTERS )
• 2010 - Senior / Lead Animator | ScanlineVFX - Munich
• 2008 - Character / VFX Animator | ScanlineVFX - Munich
• 2007 - Character / VFX Animator | Scanline Productions GmbH
1998 | General University Entrance Qualification (Abitur)
Stauffergymnasium Pfullendorf
RECOMMENDATIONS LINKEDIN
CV | PDF ENG 2025