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INTRODUCTION

After completing my information design studies  (Bachelor in Graphic Design / Communication Design - 2005) , I was fortunate to break into the film industry. I gained my initial professional animation experiences during the production of the feature film "Urmel aus dem Eis" by Ambient Entertainment  in 2006 (Hannover). Since 2008, I have been working at ScanlineVFX Germany , initially as a character and VFX animator, and from 2013 onwards as an animation supervisor. 


PROFESSIONAL  SUMMARY

Experienced Animation Supervisor / Animation Artist with nearly two decades in the VFX industry at Scanline VFX.
Specialized in
character , creature and VFX animation with a strong background in team leadership, pipeline optimization, and high-end visual storytelling. 
Passionate about crafting compelling animations for
feature films and high-profile productions.  

My passion, both within and outside of my professional work, is dedicated to art. This primarily includes animation, drawing, and designing, but also creative work in the technical realm, such as tool development with Python and Qt. In recent months, I have increasingly delved into the use of artificial intelligence (Stable Diffusion/ComfyUI)  within the field of art, as I am convinced that this will be the central theme in the coming years.


RESUME | 1998 - 2025


2022 - 2025 | ScanlineVFX - Germany / Europe 
 Animation Supervisor / Animation Artist ( VFX | CREATURES | CHARACTERS )

Supervising animation teams and actively contributing as an animator across European studios. 
Overseeing the development and execution of high-quality animation for feature films.
• Developing advanced Python/QT tools for Maya / Production Pipeline
Collaborating with VFX supervisors to align artistic vision and production goals.

2013 - 2022 | ScanlineVFX - Germany
 Animation Supervisor / Animation Artist ( VFX | CREATURES | CHARACTERS )

Led animation teams while actively working on animation tasks  
• Provided creative and technical guidance for complex animation sequences. 
Developing advanced Python/QT tools for Maya / Production Pipeline

2007 - 2013 | ScanlineVFX - Germany
Animation Artist  ( VFX |  CHARACTERS )

• 2010 - Senior / Lead Animator  | ScanlineVFX - Munich
 2008 - Character / VFX Animator | ScanlineVFX - Munich
• 2007 - Character / VFX Animator  | Scanline Productions GmbH


2005 | Ambient Entertainment
Animation Artist / Texturer   ( Feature Film )

• Junior Animator / Texturer

2000 - 2005 | University Trier
Study of Graphic Design / Communication Design 


2003 | University  Krakow 

Semester Abroad at Kunsthochschule Krakau 
​Akademia Sztuk Pięknych im.  Jana Matejki w Krakowie)

1998 | General University Entrance Qualification (Abitur)
 Stauffergymnasium Pfullendorf


RECOMMENDATIONS   LINKEDIN


CV | PDF  ENG 2025

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