A LITTLE BIT ABOUT ME
After completing my graphic design studies in 2005 , I was fortunate to break into the film industry. Since 2008, I've been a member of Scanline VFX Germany , initially working as a character and VFX animator, and from 2013 onward, taking on the roles of Animation Supervisor and Creature Animator. Around 2017, I began coding in Python as Autodesk Maya became increasingly significant in my professional life. Over time, coding in Python and PyQt has developed from a personal interest in desktop and mobile app creation into a central pillar of my professional role at ScanlineVFX, particularly in the development of pipeline and animation tools.
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