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After completing my information design studies in 2005, I was fortunate to break into the film industry. I gained my initial professional animation experiences during the production of the feature film "Urmel aus dem Eis" by Ambient Entertainment in 2006 (Hannover). Since 2007/2008, I have been working at ScanlineVFX (Munich), initially as a character and VFX animator, and from 2013 onwards as a animation supervisor.
My passion, both within and outside of my professional work, is dedicated to art. This primarily includes animation, drawing and designing, but also creative work in the technical realm, such as tool development with Python and Qt.
In recent months, I have increasingly delved into the use of artificial intelligence within the field of art, as I am convinced that this will be the central theme in the coming years.
My fascination with animation began to blossom around 2005, evolving over the subsequent years into one of my foremost passions. Here, you'll find details on some of my most recent projects at Scanline VFX.
To view the complete Filmography , kindly click the IMDB button below.
These two placeholder shots are taken from the movie Bumblebee (2018).(i participated as an Animation Artist/Supervisor for ScanlineVFX Munich)
As the release of associated shows in cinemas, or on Blu-ray is pending, I'm holding back my Animation Reel until these shows will be officially released.
I anticipate that the upcoming reel will be released by approximately April/ May 2024.
Drawing has always been one of my greatest passions. While working as an animator in the VFX industry, I realized that this aspect of my life was gradually receding into the background. Suddenly, the entire topic of AI emerged in our lives.
Recognizing its impending impact on the animation industry, I seized the opportunity to delve deeper into this subject, leading to a revival of my past passions.
Below are some examples showcasing the integration of AI into my artistic endeavors.
If you are interested in exploring more of my AI work, click the button below to delve into some of my galleries.
My initial exposure to programming occurred quite early in my life. Before enrolling in university, I extensively engaged in web design and development for smaller companies, utilizing HTML and JavaScript. During my time at university, my focus shifted towards other creative areas such as 3D design and drawing.
Later, around 2015 , while working as a professional animator, I rekindled my connection with scripting. Thanks to our highly skilled pipeline developer, Manuel Ferdinand, I had the opportunity to delve into coding and developing user interfaces in 3dsMax.
Around 2017, I began coding in Python as Autodesk Maya became increasingly significant in my professional life. After realizing the incredible possibilities that Python offered, I immersed myself in a deep exploration of the language.
Coding in Python and PyQt has since become one of my personal hobbies and a central element in my professional work.
Advanced
Over the past few years, I have dedicated significant time to research and programming, particularly focusing on Python and PyQt. In addition to developing my own Python tools on the Windows platform, I have undertaken the creation of substantial Maya tools for ScanineVFX. I plan to showcase some examples of these projects on my website in the near future.
Intermediate to Advanced Level
Given that most current VFX companies utilize Shotgrid to manage their shows, I seized the opportunity to enhance my knowledge of interacting with the Shotgrid API using Python. Several of my Maya tools now extensively communicate with Shotgrid, allowing for seamless integration and efficient workflow management.
Advanced
When embarking on the journey to create my first mobile app, I sought a seamless transition given my existing expertise in Python. During my exploration, I came across Kivy and Kivy MD. Kivy proved to be an easy-to-learn framework that yielded impressive results, especially in the realm of user interface creation. Its simplicity and effectiveness made it an ideal choice for leveraging my Python skills in mobile app development.
Advanced
As mentioned earlier, my initial exposure to coding in a professional environment occurred through MaxScript/3dsMax. I owe much of my coding proficiency and knowledge to my mentor, Manuel Ferdinand, who played a crucial role in guiding and teaching me valuable skills in this domain.
Thanks for checking out my site
This website serves as my personal portfolio. Most of the artwork displayed here, with the exception of my original drawings, is produced utilizing Stable Diffusion (ComfyUI - Lightning SDXL Models + IP Adapters, ControlNet, and FaceID). It's crucial to emphasize that I neither sell nor provide any artwork for free. The construction of this website was accomplished using Mobrise.
Mobirise.com