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GODFAZA.DE

ANIMATION | DESIGN | CODING


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Coding

Animation

Design

AI

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 Artistic Career

After completing my information design studies in 2005, I was fortunate to break into the film industry. I gained my initial professional animation experiences during the production of the feature film "Urmel aus dem Eis" by Ambient Entertainment  in 2006 (Hannover). Since 2007/2008, I have been working at ScanlineVFX (Munich), initially as a character and VFX animator, and from 2013 onwards as a animation supervisor.

1

1998

General University Entrance Qualification (Abitur)
2

2000 - 2005

UNIVERSITY TRIER

Study of Graphic Design /Communication Design at Fachhochschule Trier

2003  UNIVERSITY KRAKAU

Semester Abroad at Kunsthochschule Krakau /
Akademia Sztuk Pięknych im.  Jana Matejki w Krakowie)
3

2005

JUNIOR ARTIST 
Animator and Texturer at Ambient Entertainment
4

2007 - 2013

ANIMATION ARTIST 

2007 - Character / VFX Animator 
Scanline Productions GmbH

2008 - Character / VFX Animator 
ScanlineVFX - Munich
 
2010 - Senior / Lead Animator 
ScanlineVFX - Munich
5

2013 - 2022

ANIMATION SUPERVISIOR MUC

2013 - Animation Supervisor / Animation  Artist
ScanlineVFX - Munich
6

2022 +

ANIMATION SUPERVISIOR EU

2022 - Animation Supervisor / Animation  Artist
ScanlineVFX - EUROPE


About Me

My passion, both within and outside of my professional work, is dedicated to art. This primarily includes animation, drawing and designing, but also creative work in the technical realm, such as tool development with Python and Qt.

 In recent months, I have increasingly delved into the use of artificial intelligence within the field of art, as I am convinced that this will be the central theme in the coming years.

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Animation
VFX | CHARACTER | CREATURE

My fascination with animation began to blossom around 2005, evolving over the subsequent years into one of my foremost passions. Here, you'll find details on some of my most recent projects at Scanline VFX.

To view the complete Filmography , kindly click the IMDB button below.


FILMOGRAPHY

LATEST ANIMATION PROJECTS  [2018+]
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Godzilla x Kong
2023 - Animator and  Supporting Animation Supervisor EU
Scanline VFX Europe

Two ancient titans, Godzilla and Kong, clash in an epic battle as humans unravel their intertwined origins and connection to Skull Island's mysteries.

Director:
Adam Wingard


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Nyad
2023 - Animator and Animation Supervisor
Scanline VFX Europe

The remarkable true story of athlete Diana Nyad who, at the age of 60 and with the help of her best friend and coach, commits to achieving her life-long dream: a 110-mile open ocean swim from Cuba to Florida.

Directors:
Jimmy Chin, Elizabeth Chai Vasarhelyi

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The Flash 
2023 - Animator and Animation Supervisor
Scanline VFX Europe

Barry Allen uses his super speed to change the past, but his attempt to save his family creates a world without super heroes, forcing him to race for his life in order to save the future.

Director:
Andy Muschietti


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The Batman
2021 - Animator and supporting Animation Supervisor
Scanline VFX Munich

When a sadistic serial killer begins murdering key political figures in Gotham, Batman is forced to investigate the city's hidden corruption and question his family's involvement.

Director:
Matt Reeves



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The Adam Project
2022 - Animator and supporting Animation Supervisor
Scanline VFX Munich

After accidentally crash-landing in 2022, time-traveling fighter pilot Adam Reed teams up with his 12-year-old self for a mission to save the future.

Director:
Shawn Levy



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Foundation 
2020 - 2021 Animator 
Scanline VFX Munich

A complex saga of humans scattered on planets throughout the galaxy all living under the rule of the Galactic Empire.

Creators:
Josh Friedman, David S. Goyer

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Tausend Zeilen 
2022 - Animator and Animation Supervisor
Scanline VFX Munich

Follows the real-life 2018 fake news scandal involving disgraced Der Spiegel journalist Claas Relotius.

Director
Michael Herbig

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Bumblebee
2018 - Animator and Animation Supervisor
Scanline VFX Munich

On the run in the year 1987, Bumblebee finds refuge in a junkyard in a small California beach town. On the cusp of turning 18 and trying to find her place in the world, Charlie Watson discovers Bumblebee, battle-scarred and broken.

Director:
Travis Knight


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The Eternals
2022 - Animator 
Scanline VFX Munich

The saga of the Eternals, a race of immortal beings who lived on Earth and shaped its history and civilizations.

Director:
Chloé Zhao


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Stranger Things S4
2019 - Animator and Animation Supervisor
Scanline VFX Munich

When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl.

Creators:
Matt Duffer, Ross Duffer


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Dark Phoenix 
2019 - Animator and Animation Supervisor
Scanline VFX Munich

Jean Grey begins to develop incredible powers that corrupt and turn her into a Dark Phoenix, causing the X-Men to decide if her life is worth more than all of humanity.

Director:
Simon Kinberg

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Game of Thrones 
2014 -2019  -  Animator
Scanline VFX Munich

Nine noble families fight for control over the lands of Westeros, while an ancient enemy returns after being dormant for a millennia.

Creators:
David Benioff, D.B. Weiss

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The Meg
2018  - Animator 
Scanline VFX Munich

A group of scientists exploring the Marianas Trench encounter the largest marine predator that has ever existed - the Megalodon.

Director:
Jon Turteltaub

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Ballon
2018 - Animator
Scanline VFX Munich 

East Germany, 1979. After initially failing to flee from the East to the West in a self-built hot-air balloon, two families struggle to make a second attempt, while the East German State Police are chasing them.

Director:
Michael Herbig

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Jurassic World: Fallen Kingdom
2018 - Animator 
Scanline VFX Munich 

When the island's dormant volcano begins roaring to life, Owen and Claire mount a campaign to rescue the remaining dinosaurs from this extinction-level event.

Director:
J.A. Bayona

ANIMATION REEL


These two placeholder shots are taken from the movie Bumblebee (2018).(i participated as an Animation Artist/Supervisor for ScanlineVFX Munich)


To be uploaded soon! 

As the release of associated shows in cinemas, or on  Blu-ray is pending, I'm holding back my Animation Reel until these shows will be officially released.

I anticipate that the upcoming reel will be released by approximately April/ May  2024.

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Drawing and AI 
Programmer

Drawing has always been one of my greatest passions. While working as an animator in the VFX industry, I realized that this aspect of my life was gradually receding into the background. Suddenly, the entire topic of AI emerged in our lives.

Recognizing its impending impact on the animation industry, I seized the opportunity to delve deeper into this subject, leading to a revival of my past passions.

Below are some examples showcasing the integration of AI into my artistic endeavors.

If you are interested in exploring more of my AI work, click the button below to delve into some of my galleries.

 SCRIBBLE TO REALISM
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I Base Scribble
A4 Pencil Drawing

This A4 pencil scribble, created years ago during my time in university, served as a foundational blueprint for the stable diffusion neural network.

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II AI Process Setup
Stable Diffusion


ComfyUI - Setup for transferring the Base Drawing into various styles.

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III AI Pass
Stable Diffusion / ComfyUI


The primary work involved the utilization of IP Adapters and ControlNet.

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IV AI Pass
Stable Diffusion / ComfyUI

Variation I

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V AI Pass
Stable Diffusion / ComfyUI

Variation II

ABSTRACT DRAWING TO GOLEM SCULPTURE
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 I Base Drawing
A4 Fineliner scribble

This A4 Fineliner scribble, created years ago during my time in university, served as a foundational blueprint for the stable diffusion neural network.

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II AI - Transition 
Stable Diffusion / ComfyUI

An incremental transition from a foundational drawing into a golem sculpture, capturing the evolution of the concept.

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III AI - Transition 
Stable Diffusion / ComfyUI

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IV AI - Transition 
Stable Diffusion / ComfyUI

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V AI - Transition
Stable Diffusion / ComfyUI

DRAWING TO REALISM 
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I Base Drawing
A4 Pencil Drawing

This A4 pencil drawing, created years ago during my time in university, served as a foundational blueprint for the stable diffusion neural network.

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II AI Process Setup
Stable Diffusion / ComfyUI

ComfyUI - Setup for transferring the Base Drawing into various styles. 

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III AI Pass
Stable Diffusion / ComfyUI

Ivory Sculpture

The primary work involved the utilization of IP Adapters and ControlNet.

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IV AI Pass
Stable Diffusion / ComfyUI

Character made of Wax

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V AI Pass
Stable Diffusion / ComfyUI

Illustration 

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VI AI Pass
Stable Diffusion / ComfyUI

Marwel Sculpture

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I Base Drawing
A4 Pencil Drawing
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II AI Pass 
first cartoony approach
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III AI Pass 
entering creepy realism 
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IV AI Pass 
entering abstract realism 
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V AI Pass
leaving reference 

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Coding
Programmer

My initial exposure to programming occurred quite early in my life. Before enrolling in university, I extensively engaged in web design and development for smaller companies, utilizing HTML and JavaScript. During my time at university, my focus shifted towards other creative areas such as 3D design and drawing.

Later, around 2015 , while working as a professional animator, I rekindled my connection with scripting. Thanks to our highly skilled pipeline developer, Manuel Ferdinand, I had the opportunity to delve into coding and developing user interfaces in 3dsMax.

Around 2017, I began coding in Python as Autodesk Maya became increasingly significant in my professional life. After realizing the incredible possibilities that Python offered, I immersed myself in a deep exploration of the language.

Coding in Python and PyQt has since become one of my personal hobbies and a central element in my professional work.


Coding Skills

Advanced 

Over the past few years, I have dedicated significant time to research and programming, particularly focusing on Python and PyQt. In addition to developing my own Python tools on the Windows platform, I have undertaken the creation of substantial Maya tools for ScanineVFX. I plan to showcase some examples of these projects on my website in the near future.



Intermediate to Advanced Level

Given that most current VFX companies utilize Shotgrid to manage their shows, I seized the opportunity to enhance my knowledge of interacting with the Shotgrid API using Python. Several of my Maya tools now extensively communicate with Shotgrid, allowing for seamless integration and efficient workflow management.

Advanced 

When embarking on the journey to create my first mobile app, I sought a seamless transition given my existing expertise in Python. During my exploration, I came across Kivy and Kivy MD. Kivy proved to be an easy-to-learn framework that yielded impressive results, especially in the realm of user interface creation. Its simplicity and effectiveness made it an ideal choice for leveraging my Python skills in mobile app development.

Advanced

As mentioned earlier, my initial exposure to coding in a professional environment occurred through MaxScript/3dsMax. I owe much of my coding proficiency and knowledge to my mentor, Manuel Ferdinand, who played a crucial role in guiding and teaching me valuable skills in this domain.

Contacts

Feel free to leave me a message

Impressum

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Christian Kratzert

Animator |  Designer |  Coder

Thanks for checking out my site


This website serves as my personal portfolio. Most of the artwork displayed here, with the exception of my original drawings, is produced utilizing Stable Diffusion (ComfyUI - Lightning SDXL Models + IP Adapters, ControlNet, and FaceID). It's crucial to emphasize that I neither sell nor provide any artwork for free. The construction of this website was accomplished using Mobrise.

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